pinterest-site-verification=f146b84ea677a647403075b8d7061d53 Silent Hill Homecoming Deserves a Bigger Fanbase for the Monsters Presented in the Game Skip to main content

Featured

I Can't Stand the Horror Trope of Slashers that Can 'Teleport'

  Credit to  Teleportation Vector Images | Depositphotos There is one horror trope that always bothers me when it comes to several horror movies.  How the hell can a slasher be in two places at once? What I mean by that is…why do horror directors sometimes ignore how a human can move? I’ve seen several horror movies that were really great, but were ruined by a killer who was able to teleport.  That doesn’t make any sense.  Unless time travel is involved, then go for it, but a human killer can’t teleport! Where does this sudden supernatural ability come from? It’s just so…stupid. So, like, does the mask or the outfit give the killer powers or what? This is a random side rant, but I felt the need to talk about this. I recently remembered a horror movie where the killer was able to be at two places at once, while he was going after two people.  Like he somehow was able to travel across the entire city in seconds to catch up to the other victim. How??? Not even science can explain this!!!

Silent Hill Homecoming Deserves a Bigger Fanbase for the Monsters Presented in the Game

 


Credit to Bloody Disgusting

I know that everyone has their own opinions when it comes to Silent Hill Homecoming. It is considered to be the worst game in the franchise, and it was due to a number of reasons. 

  • The story was lacking and cliche. 
  • The gameplay wasn't the best. 
  • The game didn't focus on any psychological aspect for the main character. 
  • The game didn't feature an environment that is supposed to mess with the main character's mind. 
  • The characters were kind of weird and their reactions to the changes of their town weren't quite there. 
  • The ending felt quick and lackluster. 
  • The main character was overly powerful against the monster fights. 
So yeah, there are a large number of reasons. 

However, there is one thing that saves this game, and makes it stand out. 

The monsters. 

The creatures in this game were the transformations of murdered children. 

That is a great concept that deserves a lot more love for the Silent Hill fanbase. 

Silent Hill Homecoming's plot is centered around a town that is chosen to select any one of their children or child for a sacrifice for the cult of Silent Hill. Unfortunately, a couple accidentally messes up, and gets wrong child that wasn't selected killed. This leads to the town getting picked off one by one by the cult or monsters. Or their own children are coming after their parents for killing them, transformed into monsters by Silent Hill. 

The twist is slowly revealed during the playthrough of the game. It was strange how the characters kept on referencing the deaths of their children, that led to the insane reveal that each of the big boss fights were children. Imagine my shock when I realized I was cutting down children with my weapons. 

It was so ballsy of the developers to do try out this tactic, and I loved the execution of it, even if it wasn't exactly the best game. That ending of Alex, the main character; apologizing to the dead body of his little brother broke me. He says sorry after being forced to take down his monster form. 

That is so traumatizing and horrific. 

This aspect is what makes Silent Hill Homecoming memorable. 


Thank you for reading!
Emy Quinn


Comments